In 2020, we launched Accessible Gaming Quarterly, the world’s first zine dedicated to disability and inclusion in tabletop gaming. We knew inclusion and representation for disabled gamers was lacking in our hobby, so we decided to step up and do something about it. Our goal was to publish articles that would…
- help gamers with disabilities improve their experiences at the table.
- help educate non-disabled gamers about the issues these players face.
Along with a community of supporters, a cadre of writers, and a contingent of illustrators, we are back for another year of quarterly releases. Each issue presents articles, essays, and illustrations that are designed to promote this important community of gamers.
Issue 12 (April 2023) is the last issue for Year 3. It rounds out the year the zine with articles including:
- “Questions and Answers” by Accessible Games and the AGQ Community
- “A Second Try” by Erin Anderson
- “Accessibility Designs” by Todd Crapper
- “Ecology Part 4” by Richard Bennett
- “Working Together” by Troy Mundschenk
- “Leaving No Digital Stone Unturned” by Dena Strong
- Interview with Dale Critchley from Wyrmworks Publishing
The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.
You can also download the zine in fixed and reflowable ePub formats.