In 2020, we launched Accessible Gaming Quarterly, the world’s first zine dedicated to disability and inclusion in tabletop gaming. We knew inclusion and representation for disabled gamers was lacking in our hobby, and we decided to step up and do something about it. Our goal was to publish articles that would not only help gamers with disabilities adapt and improve their experiences at the table, but to help educate able-bodied gamers in understanding the issues these players face.
With the help of a community of supporters, a cadre of writers, and a contingent of illustrators, we are back for another year of quarterly releases. Each issue presents articles, essays, and art designed to promote this important community of gamers.
Issue 10 (October 2022) is the second issue for Year 3. It continues the zine with articles including:
- “Ten” by Jacob Wood
- “Questions and Answers” by Accessible Games and the AGQ Community
- “Auto-Generated Captions with Skype” by Seraphina Maurer
- “Faded Memories” by Erin Anderson
- “Five Skeletal Senses” by David Schirduan
- “Ecology Part 2” by Richard Bennett
- “Speak Up” by Anne K. Nagel
- “Teamwork Part 2” by Justin Oldham
The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.
You can also download the zine in fixed and reflowable ePub formats.