Epona asks: What is a skill that a first-time RPG designer might need to practice or hone? Or what is an important skill for creating an RPG? Jacob’s answer: This is a great question. Hopefully this answer is satisfying, because it may not feel like it at first. I thought… Continue Reading "Questions and Answers (Issue 11, January 2023)"
Editor’s note: We only have one question this week, but it’s a doozy. I felt this one deserved a lot of attention. If you have any questions you’d like us to answer, let us know in the comments. ???? Karl asks: There are so many fabulous game designers and artists… Continue Reading "Questions and Answers (Issue 10, October 2022)"
Fate SRD asks: How should my group of hearing players approach playing a game where all the PCs are deaf? Context: A wailing wind was released on the world, causing those who hear it to either go crazy or become servants of dark power. Only the deaf are immune. Jacob’s… Continue Reading "Questions and Answers (Issue 9, July 2022)"
For this issue, we’re starting with a follow-up question to one that was asked last time around. Understanding the first question isn’t mandatory, but if you’re curious you can go back to Issue 7 (January 2022) for Patrick Farrell’s initial question. Patrick Farrell asks I know there are a variety… Continue Reading "Questions and Answers (Issue 8, April 2022)"
Nate Lee asks: As a follow-up question from last issue: since game books are frequently full of art, is it all just extra audio clutter to you? Would you prefer it all be marked as decorative, or do you want alt text on all of the graphics? Jacob’s Answer: For… Continue Reading "Questions and Answers (Issue 7, January 2022)"
Jennifer Hykes asks: How do blind or low-vision players interact with games that involve token placement or movement on a grid or map? Are there ways to make those games more accessible, for either virtual or physical grids? Jacob’s Answer: First, let me start by saying I love the tactical… Continue Reading "Questions and Answers (Issue 6, October 2021)"
We started Accessible Gaming Quarterly to help improve the RPG community as a whole. In this segment, we’ll answer questions that came straight from AGQ fans who want to make a difference, too. Featherweather asks: Is there any way to make standard gaming notation (e.g., #d# or card suits typed… Continue Reading "Questions and Answers (Issue 5, July 2021)"
(This post originally appeared at AccessibleGames.biz on May 23, 2022.) Introduction The final issue of Accessible Gaming Quarterly, Year 2 has shipped. Now that issues 5 through 8 have been released, it’s time to take a look back at the year and see how we did. Like last year, we started… Continue Reading "Accessible Gaming Quarterly Year 2 Financials"
Introduction (This post originally appeared at AccessibleGames.biz on April 5th, 2021.) When I launched the Kickstarter campaign for Accessible Gaming Quarterly, I set a budget of $1,000 per issue. At four issues for the first year, that meant a goal of $4,000 USD. I wasn’t entirely sure how reasonable that… Continue Reading "Accessible Gaming Quarterly by the Numbers"