In 2020, we launched Accessible Gaming Quarterly, the world’s first zine dedicated to disability and inclusion in tabletop gaming. We knew inclusion and representation for disabled gamers was lacking in our hobby, and we decided to step up and do something about it. Our goal was to publish articles that would not only help gamers with disabilities adapt and improve their experiences at the table, but to help educate able-bodied gamers in understanding the issues these players face.
With the help of a community of supporters, a cadre of writers, and a contingent of illustrators, we are back for another year of quarterly releases. Each issue presents articles, essays, and art designed to promote this important community of gamers.
Issue 9 (July 2022) is the first issue for Year 3. It starts the year strong with articles including:
- “Am I Disabled?” by Todd Crapper
- “Questions and Answers” by Accessible Games and the AGQ Community
- “Ecology (Part 1)” by Richard Bennett, illustrated by Erin Anderson
- “Learning New Perspectives” by Anne K. Nagel
- “Floopy, the Warrior” written and illustrated by Linus Andersson
- “Interview with Eldritch Entity” by Marcia Hunt
- “Teamwork (Part 1)” by Justin Oldham, illustrated by Hannah Seakins
- “Creator Failure” by Jacob Wood
The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.
You can also download the zine in fixed and reflowable ePub formats.